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Upgrades...
02-18-2013, 11:50 AM
Post: #1
Upgrades...
What if "cities" had some features themselves:
Example:
-Volunteers going Full time (upgrading would reduce turnout time but personnel costs would be higher)
Dispatch:
-Start as we are now: clicking every unit...
Actual system going to a "CAD" system would let the player define a desired response to incidents (Which would implement ideas from "Speedy dispatch" seen on this thread.
Preemptive light system:
Evolving it would let the rigs drive faster...

Upgrading vehicle: (different speeds, etc...)
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02-18-2013, 10:17 PM
Post: #2
RE: Upgrades...
I like the idea of being able to purchase upgrades for the city as a whole. Very good idea. Im just not certain as to how much would apply to the German way of doing things, & in turn how much of what you suggested could get applied to our version of the game.

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06-29-2013, 01:59 AM (This post was last modified: 07-24-2013 05:59 AM by reube123.)
Post: #3
RE: Upgrades...
I like the idea of being able to purchase upgrades for the city as a whole. Very good idea. Im just not certain as to how much would apply to the German way of doing things, & in turn how much of what you suggested could get applied to our version of the game.





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07-04-2013, 03:00 PM
Post: #4
RE: Upgrades...
Is there a echo in here? rofl

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